Kinetics.ts is A blazingly fast, simple 2D physics engine for JavaScript and TypeScript, for both frontend and backend applications. It boasts a simple system/entity architecture, built in Canvas2D renderer, fast narrowphase/broadphase collision detection methods, and fast collision resolutions. It is also much faster than many other engines (13x faster than Matter.js, on average). Entities of any type are supported (circles, polygonal bodies, lines, compound entities, etc), and more features are underway.